Everything you want in the game in terms of walls and floors needs to fit in tileset A (which is split up in parts if you export it's png files). However compared to some later models, like MV for example, you cannot have multiple version of "tileset A" (the one for floor/walls/roofs) and swap between them. It's basically an empty canvas for new stuff if you don't want to replace the old one. E starts out empty but you can add stuff in it similar to the other ones. Anything from chairs, trees, a teddy-bear, a vase, and so on goes in these. (If we're talking about XP I don't know the layout since I do not have that version of the game.)Ī is the tileset for things like floors, walls, rugs, grass, certain tables and things like that.ī, C and D are for stuff to place on the map. In the VX version there are tab A, B, C, D and E within the program. Tl dr: I would rather you expand the tiles or sprites than set to other areas that can be filled with other resource sets.That depends a bit on how you define tileset. Honestly there's a lot of stuff, you probably already know XD There are also some basic sprite objects it would be nice to have: Anything Castle-y (tat emans base ground/floor tiles too), such as thrones. Weapons, armors, bags and bottles for item shops. Having more options (at least the classic cave-castle-whatever) would be great.Īs for town stuff, things I noticed missing: I can make towns reasonably well (with soem simple edits there's enough material), but I can only make two types of "dungeon", forests and temples. There are SO many things you could do tileset wise I don't even. What I feel is the most urgent (at least from what I noticed when makign a game) is more sprite resource bits (hairs and clothes are really restrictive and I had to beg for people to help me with the sprites) and more environment tilesets: The DS battlers (zoomed x2) work well with the set alreayd, so there is an option htere).Ī pixel windowskin would be cool, but again, not essential. Non-pixel faces would be aceptable, where there are a number of areas I would rather have exppansions of sprites or tiles.īattlers would be cool, tho not essential. So if you guys have any ideas of what you want to see (be it VX or XP~) let me know!Īnd to make it more dramatic, I'll show you the first screen of the upcoming retro stuff ewe~ I got some down, but it only holds up for so long. The only thing that I need is some good inspiration and some good ideas. Mortly for XP, since the most stuff I got up atm Maaaybe charsets too, but I gotta admit, I find it boring to make them ~_~Īnd then of course some Tileste/Chipset things. I decided to work on some of the categories I didn't have that much stuff in yet, like Faces/Portraits for example. It's been a while since I made some new stuff, so it's about time! I finally want to stock up on some resources again. Means: more stuff to be actually it's own base for a retro-ish feeling in a game~ Guys from the rpgmaker-vx-ace forums resource team, which I will link to then too!) but is going to be continued! It got the basics down (together with some more things, thanks to the awesome It will be a completely original pack, made by me and with a retro-feeling! Alright! Something more or less big is coming up soonish!
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